2014年8月9日 — Perlin Noise is an extremely powerful algorithm that is used often in procedural content generation. It is especially useful for games and other ...
Perlin noise is a pseudo-random pattern of float values generated across a 2D plane (although the technique does generalise to three or more dimensions, ...
Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures.
Perlin noise is a popular procedural generation algorithm invented by Ken Perlin. It can be used to generate things like textures and terrain procedurally, ...